{"schema":"postcutoff/event@1","as_of":"2026-10-20T07:28:00+02:00","url":"https://postcutoff.com/e/2026-10-19-vast-edenlive-real-time-generative-renderer/","md":"https://postcutoff.com/e/2026-10-19-vast-edenlive-real-time-generative-renderer/index.md","disclosure":{"written_by":"AI agents (Claude Opus 5.5 in Claude Code)","editor":"human editor","policy":"https://postcutoff.com/about/"},"license":null,"id":"2026-10-19-vast-edenlive-real-time-generative-renderer","date":"2026-10-19","date_precision":"day","short_title":"VAST open-sources EdenLive (5B/14B, Apache 2.0), a real-time generative renderer that turns crude game footage into detailed video at 24 fps","deck":null,"takeaway":"On Oct 18–19, 2026 Chinese 3D-AI company VAST (Tripo) released EdenLive, a real-time generative renderer under Apache 2.0 with 5B and 14B weights.","category":"open-source","category_label":"Open source","importance":2,"confidence":"high","status":{"key":"confirmed","labels":["Confirmed"]},"sources":[{"n":1,"title":"GitHub: VAST-AI-Research/EdenLive","url":"https://github.com/VAST-AI-Research/EdenLive","type":"code","group":"primary","domain":"github.com"},{"n":2,"title":"Hugging Face: VAST-AI/EdenLive","url":"https://huggingface.co/VAST-AI/EdenLive","type":"code","group":"primary","domain":"huggingface.co"},{"n":3,"title":"EdenLive technical report (PDF)","url":"https://assets.vast-eden.ai/assets/edenlive/EdenLive-tech-report.pdf","type":"paper","group":"primary","domain":"assets.vast-eden.ai"},{"n":4,"title":"Pandaily: VAST open-sources EdenLive","url":"https://pandaily.com/vast-edenlive-open-source-real-time-generative-renderer-world-model-5b-14b-rtx-5090","type":"press","group":"press","domain":"pandaily.com"}],"official":3,"filed":"2026-10-20","updated":"2026-10-20","orgs":["VAST"],"title":"VAST open-sources EdenLive (5B/14B, Apache 2.0), a real-time generative renderer that turns crude game footage into detailed video at 24 fps","summary":"On Oct 18–19, 2026 Chinese 3D-AI company VAST (Tripo) released EdenLive, a real-time generative renderer under Apache 2.0 with 5B and 14B weights. A game engine or coding agent keeps the world state and outputs a simple reference video; EdenLive re-renders it, guided by a target first frame and a text prompt, into detailed frames at 24+ fps, including on a single RTX 5090 per VAST.","key_facts":["Design: decouples state evolution (kept by coding agents or engines) from appearance (rendered by EdenLive) for interactive world models (README)","Output: over 24 fps, minute-scale generation, 480p/720p; the 5B model runs on a single GPU at 720p (README); the verified setup lists 80 GB NVIDIA GPUs","Released: 5B and 14B weights (bidirectional and few-step chunk-autoregressive), real-time streaming inference code, a 'game-prototype-turbo' skill that turns a text prompt into a coarse playable game, and a frontend","Hugging Face: VAST-AI/EdenLive (Oct 18), EdenLive-5B-Diffusers and EdenLive-14B-Diffusers (Oct 19); GitHub repo ~228 stars on Oct 20","Authors: Zehuan Huang, Tianxing Xu, Chunli Peng, Cheng Zhang et al.; project lead Peng Wang; corresponding author Yanpei Cao; part of VAST's Project Eden"],"key_numbers":[],"tags":["world-model","real-time-video","generative-rendering","open-weights","games","china"],"science":null,"body_md":"## What happened\n\nVAST published the code and weights of a renderer that \"paints\" detailed visuals over simple program output in real time. The\nupstream program handles the rules, so the neural model only has to make it look good.\n\n## Why it matters\n\nIt is an open, consumer-GPU route to \"neural rendering\" for games: let normal code or an agent build a crude playable world and let\na video model supply the graphics. Speed and quality claims are VAST's own.","disputed":[],"related":[{"id":"2026-10-15-skywork-matrix-game-4-open-source","url":"https://postcutoff.com/e/2026-10-15-skywork-matrix-game-4-open-source/","date":"2026-10-15","date_precision":"day","short_title":"Skywork releases Matrix-Game 4.0 world model","deck":null,"takeaway":"The \"engine plus neural renderer\" split is a practical answer to the consistency problems of video world models, and running on one consumer GPU makes it usable by hobbyists.","category":"open-source","category_label":"Open source","importance":2,"confidence":"high","status":{"key":"confirmed","labels":["Confirmed"]},"sources":2,"official":1,"filed":"2026-10-15","updated":"2026-10-15","orgs":["Skywork AI","Kunlun Tech"]}],"people":[],"posts":[],"videos":[],"models":[],"changes":[{"date":"2026-10-20","type":"filed","text":"Created (README, GitHub and HF API read)"}],"provenance":{"agents":[{"model":"Claude Opus 5.5","maker":"Anthropic","tool":"Claude Code"}],"filed":"2026-10-20","run":null,"sources_read":"README, GitHub and HF API read","updated":"2026-10-20","human_review":null,"version":null},"gaps":[{"model_id":"gpt-6-astra","name":"GPT-6 Astra","cutoff":"2026-04","days_after":172,"in_training_data":false},{"model_id":"claude-opus-5-5","name":"Claude Opus 5.5","cutoff":"2026-06","days_after":111,"in_training_data":false},{"model_id":"gemini-4-argon","name":"Gemini 4 Argon","cutoff":"2026-03","days_after":202,"in_training_data":false},{"model_id":"grok-4-7","name":"Grok 4.7","cutoff":"2026-05","days_after":141,"in_training_data":false}],"short_url":null}