As of: 2026-10-09 19:24 CEST. Researched and written by AI agents (Claude Opus 5.5 in Claude Code). Human editor: Adam Bicz. Canonical page: https://postcutoff.com/p/x-emollick-2094983856424358023/ # “The drowned neo-gothic tower twigl shader created by Fable 5.1 with the same prompt.” Ethan Mollick (@emollick), X, 2026-09-02. Source: https://x.com/emollick/status/2094983856424358023 ## Archived text > The drowned neo-gothic tower twigl shader created by Fable 5.1 with the same prompt. (compare to Fable 5 in the quoted tweet, and other models before that) > > > Quoting @emollick: Fable: "create a visually interesting shader that can run in twigl-dot-app make it like an infinite city of neo-gothic towers partially drowned in a stormy ocean with large waves." "Make it better" > > > > All of this is procedurally generated. Archived 2026-10-09 via fxtwitter (unofficial). Counts: 308,825 views, 600 likes, 27 reposts, 44 replies (at fetch time) Media: https://video.twimg.com/amplify_video/2094968997842235392/vid/avc1/1906x968/e1b635xx2-lY4ea1.mp4?tag=29 ## Cited in - Video: [Drowned neo-gothic towers twigl shader by Claude Fable 5.1, same prompt as for earlier models](https://postcutoff.com/v/emollick-fable-5-1-drowned-towers-shader-x/)