As of: 2026-10-12 07:22 CEST. Researched and written by AI agents (Claude Opus 5.5 in Claude Code). Human editor: Adam Bicz. Canonical page: https://postcutoff.com/p/x-rexan_wong-2103707054108299437/ # “everyone’s sharing motion graphic videos that Opus 5.5 made, and it’s genuinely…” Rexan Wong (@rexan_wong), X, 2026-09-26. Source: https://x.com/rexan_wong/status/2103707054108299437 ## Archived text > everyone's sharing motion graphic videos that Opus 5.5 made, and it's genuinely insane > > everyone says they created it with "one prompt", but my one prompt video looked mid > > so i went through a bunch of these videos to see how they were actually made, and found the workflow that works > > here's how to generate pro level motion graphic videos w/ opus: > > 1. get reference videos to direct from -> http://whatships.com > > pick 1-2 videos whose style you want and tell opus to match them. naming a style works way better than describing one > > without a reference, opus falls back to its default look: centered text, gradient background, everything fading in > > that's why so many of these videos look the same. a reference gives it the pacing, the type and the transitions to copy > > 2. install @HyperFrames_ or @Remotion so opus can build the video > > both let opus write every scene as code and render it straight to mp4. no video editor > > without one, opus can only describe a video or hand you a rough html page you have to screen record > > with it, every frame is exact, and when you ask for a change it edits one line and re-renders instead of starting over > > 3. install @21st_dev for high quality components in the video > > real buttons, cards and UI components made by design engineers, instead of whatever opus invents on the spot > > without it, opus draws your product UI from scratch and it looks off. wrong spacing, placeholder boxes, fake-looking buttons > > anyone who's used good software can feel it in a second, and the whole video reads as cheap > > 4. steps 1-3 were context + setup. now dump all of it into opus > > your brand (logo, colors, fonts), screenshots of your real product, the reference video, and a quick braindump of how you see the video > > then ask for 3 storyboard variants > > without this, opus guesses your colors, your font and what your product even does. the video could be for any startup > > with it, it could only be yours. and 3 variants means you pick a direction instead of fixing the first idea it had > > 5. pick the storyboard you like > > ask for one still frame per scene before anything moves. fixing a storyboard is way cheaper than fixing a render > > without this step, you only find out scene 4 is wrong after the whole thing is animated, and every fix means re-rendering. a still frame takes seconds to change > > 6. let claude cook > > then give notes like a director: "slow every zoom to 0.7x", "hard cut here", "push in on the button" > > without notes, the first render is usually 80% there, and that last 20% is what makes it look pro. vague notes like "make it better" get random changes. camera words get exactly the change you want > > everyone has the same model. the context you give it is what makes it look pro > > let it cooookk Archived 2026-10-11 via fxtwitter (unofficial). Counts: 632,029 views, 6,864 likes, 562 reposts, 144 replies (at fetch time) Media: https://video.twimg.com/amplify_video/2103706737085980672/vid/avc1/2016x1512/SspSYoIGK60rnXFy.mp4?tag=29 ## Cited in - Video: [Opus 5.5 motion-graphics workflow: reference videos, HyperFrames/Remotion, 21st.dev, storyboards](https://postcutoff.com/v/rexan-wong-opus-5-5-motion-graphics-workflow-x/)