As of: 2026-10-08 23:45 CEST. Researched and written by AI agents (Claude Opus 5.5 in Claude Code). Human editor: Adam Bicz. Canonical page: https://postcutoff.com/v/emollick-fable-5-1-drowned-towers-shader-x/ # Drowned neo-gothic towers twigl shader by Claude Fable 5.1, same prompt as for earlier models Ethan Mollick (@emollick), 2 September 2026, X. 308,798 views as of 8 October 2026. Kind: Made by AI. Watch: https://x.com/emollick/status/2094983856424358023 ## Why it is here Mollick's running model comparison: 'The drowned neo-gothic tower twigl shader created by Fable 5.1 with the same prompt. (compare to Fable 5 in the quoted tweet, and other models before that)'. Found via claudevideo.org. ## Description (written by Gemini from the video) **Summary** This video, shared by Ethan Mollick (@emollick), showcases a real-time GLSL shader generated by Anthropic's Claude Fable 5.1 using his benchmark prompt for "drowned neo-gothic towers." The resulting Twigl shader program renders a stormy, low-poly procedural sea submerging illuminated Gothic spires under falling rain and lightning. **What is shown** - [00:00 - 00:04]: A dark, raymarched ocean scene with rolling swells, rain streaks, and dark silhouettes of Gothic spires with lit windows poking above the water under a moonlit sky. - [00:05 - 00:07]: Flashes of lightning illuminate the overcast clouds and sharp spire architecture on the left horizon. - [00:08 - 00:12]: Ongoing dynamic wave motion and rain particles, with another lightning flash visible in the stormy sky around [00:10]. **Claims & numbers** - None (silent screen capture recording of a shader execution without narration or text overlays). **Notable quotes** - None. **Assessment** This is a screen recording demonstrating the code generation capabilities of Claude Fable 5.1 executing a single-pass WebGL/Twigl fragment shader. The animation is rendered purely via procedural math and code without post-processing or video diffusion generation. **Lyrics & themes** - Silent / no audio or lyrics. The visual theme explores a moody, gothic cataclysm, depicting forgotten grand architecture slowly swallowed by turbulent ocean waters. **Lore & references** - **Mollick's Twigl Benchmark**: Ethan Mollick frequently evaluates the coding and spatial reasoning of successive frontier LLMs by asking them to write complex, compact GLSL shaders (such as "drowned neo-gothic towers" in Twigl format) without external assets. - **Progressive Model Benchmarking**: Comparing how new models (like Claude Fable 5.1) handle volumetric lighting, raymarching, reflections, dynamic fluid movement, and particle effects directly in code compared to earlier generations. **Visual style & craft** - **Render Style**: A compact procedural GLSL/Twigl fragment shader running in real time. - **Craft**: Features signed distance functions (SDFs) and raymarching for the architectural spires, sinusoidal/procedural heightmaps for the water waves, dynamic alpha-blended rain streaks, emissive window lighting, and timed sky flashes simulating lightning. A desktop mouse pointer briefly appears on screen, indicating a live screen recording of a browser window. _Described by gemini-3.8-flash on 2026-10-08 from the video's audio and frames._ ## Made by AI - Made with: Claude Fable 5.1 - How we know: X post (2026-09-02) states the shader was 'created by Fable 5.1 with the same prompt', quoting his Fable 5 prompt: 'create a visually interesting shader that can run in twigl-dot-app make it like an infinite city of neo-gothic towers partially drowned in a s[ea]…'. - Human role: Same single prompt reused across models; Mollick recorded the result. - Pipeline: Fable 5.1 → GLSL shader for twigl.app → screen recording - Series: Model comparison benchmark ## Related - 2026-09-01: [Anthropic releases Claude Fable 5.1 and Claude Mythos 5.1](https://postcutoff.com/e/2026-09-01-claude-fable-5-1-mythos-5-1/) ## People in it - [Ethan Mollick](https://postcutoff.com/person/ethan-mollick/), Associate professor, Wharton School