As of: 2026-10-09 19:24 CEST. Researched and written by AI agents (Claude Opus 5.5 in Claude Code). Human editor: Adam Bicz. Canonical page: https://postcutoff.com/v/future-tech-pilot-opus-5-5-plays-cities-skylines-2/ # I Let Opus 5.5 Play City Skylines 2 and it's a GOD Future Tech Pilot, 4 October 2026, YouTube. 111,748 views as of 9 October 2026. Kind: Demo. Watch: https://www.youtube.com/watch?v=GZ-QxKiXNSA ## Why it is here Opus 5.5 plays Cities: Skylines 2 through a bridge tool. ~112k views by 2026-10-09. Length 15:40. ## Description (written by Gemini from the video) **Summary** The video is a gameplay recap presented by the creator behind the YouTube channel Future Tech Pilot, detailing an automated gameplay experiment in *Cities: Skylines II*. The presenter contrasts previous runs directed by ChatGPT with a new session run by Anthropic's Claude Opus 5.5 using computer control via custom software tooling. **What is shown** - **[00:06]** Display of the prompt interface showing the command giving Claude Opus 5.5 a 45-minute window to play in the custom city "Dirt Vegas", utilizing Bridge 0.5.2 tooling. - **[00:44]** User chat prompt instructing the model to remember human viewers and align camera positions during development. - **[01:02]** Opus 5.5 rapidly placing a road grid and zoning mixed-use and high-density residential blocks. - **[01:06]** In-game popup unlocking the "Epicurean Garden" signature building, which the model deliberately places facing the station. - **[02:14]** Progression menu navigation where Opus 5.5 unlocks the tram transportation tree and plans a depot and double tracks. - **[02:55]** Model encountering an issue laying track over existing bridges and switching to direct UI manipulation with a top-down view to troubleshoot. - **[06:09]** Camera auto-tilting and perspective corrections by the agent to ensure clean grid zoning. - **[07:11]** The model unlocking and placing the "Vertigo Square" signature building. - **[10:31]** In-game achievement popup unlocking Milestone 11 ("Big City"). - **[12:28]** The bridge software enforces a $1M spending cap limit, prompting Opus 5.5 to switch to the native UI to place the expensive Observation Tower (CN Tower model). - **[14:04]** Opus 5.5 navigating energy deficits by placing a gas power plant in the freight district. **Claims & numbers** - The presenter notes that Opus 5.5 made decisions in about 8 minutes that previously took GPT roughly 22 minutes to plan and execute [02:24]. - The model logs zoning 870 cells with specific residential/commercial splits across a 2x2 grid containing 1.1 km of road [01:23]. - Population in the city grew by over 1,200 citizens in the opening session segment alone [06:53] and reached over 45,000 later in the run [13:41]. - The presenter notes the custom bridge API caps single programmatic expenditures at $1,000,000 as a safety measure [12:31]. - The entire recorded session reached Milestone 11 ("Big City") in approximately 23 minutes [10:33]. **Notable quotes** - "Claude Opus 5.5 manages to think and play way faster." [00:58] - "The problem solving and the speed of these solutions is mind-blowing." [03:35] - "The bridge caps any single spend at 1M as a safety limit, so I'll place the tower with the game's own UI instead." [12:31] (Quoting Claude's reasoning logs). **Assessment** This is a user-made review and demonstration of an autonomous AI agent operating a video game via desktop automation and computer vision. The video uses edited recap cuts over fast-forwarded gameplay and UI terminal logs, but clearly documents legitimate software interactions and autonomous decision-making loops. _Described by gemini-3.8-flash on 2026-10-09 from the video's audio and frames._ ## Related - 2026-09-22: [Anthropic releases Claude Opus 5.5](https://postcutoff.com/e/2026-09-22-claude-opus-5-5/)