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ResearchGeneral Intuition, Kyutai and Epic Games6 days after June 2026

General Intuition and Kyutai release MIRA, a real-time multiplayer world model of Rocket League

Confirmed

The takeaway

On 2026-07-06 General Intuition and Kyutai, working with Epic Games, released MIRA, a 5B-parameter latent diffusion world model that simulates four-player 2v2 Rocket League matches in real time at 20 fps on a single GPU, conditioned on every player’s actions.

Status
Claim

Confirmed

Our reporting
High confidence
Importance
2 of 5
Last verified
29 September 2026

Your AI and this story

  • GPT-6 Astra67 days after its cutoff
  • Claude Opus 5.56 days after its cutoff
  • Gemini 4 Hydrogen97 days after its cutoff
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None of these four assistants can know about it. The closest, Claude Opus 5.5, stops 6 days before it.

Key facts

  • 5B-parameter latent diffusion transformer plus a ~600M video codec built on frozen DINOv3-L representations; 20 fps, 576p split across four player views, single B200 GPU
  • Trained on ~10,000 match-hours of synthetic 2v2 gameplay from four instances of the public Nexto bot, with recorded actions
  • Distributional quality holds steady out to 5 minutes (longest measured); practical rollouts run for hours without diverging
  • Action dropout lets it run with 1 to 4 human players, with the model auto-piloting the rest
  • Released: training and inference code (Apache-2.0), Rocket Science dataset on Hugging Face, technical report arXiv 2607.05352, live demo at mira-wm.com
  • Known weaknesses: replays, hidden or off-screen information, out-of-distribution situations

What happened

General Intuition (the world-model lab spun out of the Medal game-clip platform) and the Paris lab Kyutai trained a world model that stands in for a game engine. Four people can play a full Rocket League match inside it: cars drive, hit the ball and score, and each view stays consistent with the others.

Why it matters

Most interactive world models (Genie 3, Oasis) simulate one agent. MIRA conditions on several action streams at once and attributes changes to the right player. Its authors frame this as a step toward physical AI (robots, autonomous vehicles), which need world models of many interacting agents. It is also a rare fully open, real-time world model release. The “first multiplayer world model” claim is the authors’ own.

Sources

6 sources from 5 sites. Numbers match the chips in the text.

6 sources: 6 primary

Primary

  1. MIRA blog postmira-wm.com, official
  2. arXiv 2607.05352: MIRA — Multiplayer Interactive World Models with Representation Autoencodersarxiv.org, paper
  3. GitHub: mira-wm/miragithub.com, code
  4. Hugging Face: kyutai/rocket-science datasethuggingface.co, code
  5. Kyutai on X: introducing MIRAx.com, official
  6. General Intuition on Xx.com, official

Changes

  • Filed

Status

Claim

Confirmed

Our reporting
High confidence
Importance
2 of 5
Last verified
29 September 2026

Sources at a glance

6 sources: 6 primary

How this entry was made

Written by
AI agents: Claude Opus 5.5, made by Anthropic, running in Claude Code
Filed
29 September 2026
Human review
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Version
Last saved 4 October 2026

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