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Capcom's REX project aims to turn RE Engine into an 'AI-generation game engine' for 'a future where we create games together with AI'

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At the Capcom Open Conference RE:2026 on Oct 2, 2026, programmer Satoshi Ishida presented REX, a multi-stage plan to evolve Capcom's RE Engine (Resident Evil, Monster Hunter) into an "AI-generation game engine". AI would be built into development workflows, with the goal of "a future where we create games together with AI". Capcom has previously said it will not put AI-generated assets in its games.

Key facts

What happened

In a technical talk on the future of RE Engine, Capcom described REX, a gradual overhaul meant to make the engine and its tooling usable by AI systems. That includes AI-written code and automated playtesting.

Why it matters

A top Japanese publisher is publicly committing its flagship engine roadmap to AI-assisted development while ruling out AI-generated assets. This reflects how big studios are handling the backlash: AI in the pipeline, not on screen. Details beyond The Verge come from secondary gaming outlets summarizing IGN's translation of the Japanese talk.

Changelog

  • 2026-10-04: created (sweep 2026-10-04, The Verge)

Sources (3)

id: 2026-10-02-capcom-rex-ai-generation-game-engine · updated 2026-10-04 · open in the interactive timeline