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A game from one 24-hour Claude Opus 5 session: every pixel and sound built by Claude (X video)

Anshu (@anshuc) · 2026-07-27 · ai-made · 662,089 views

▶ Watch on X

Made by AI

Model: Claude Opus 5 · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-07-27): 'I ran Claude Opus 5 in one marathon session for 24 hours straight, and ended up with this game. / / No external assets or code. Every pixel and sound was built by Claude. / / Prompts, workflow, code, and link below. / / (sound on!)'

Human role: Anshu ran Opus 5 in one marathon session for 24 hours straight; published prompts, workflow, code and a playable link in the thread.

Pipeline: Opus 5 in one 24-hour session → game code plus procedurally made 3D models, textures and sound (no external assets) → 53-second gameplay video

Lore: long-run

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary This video is a gameplay demonstration of a custom 3D sci-fi space exploration game reportedly developed entirely—code, 3D assets, shaders, and sound—by Anthropic's Claude Opus 5 in a single 24-hour session. Shared by Anshu (@anshuc) on X, the footage showcases first-person cockpit and ship interior traversal, seamless planetary landing and on-foot exploration, and hyperdrive jumps between distinct star systems.

What is shown

Claims & numbers

Notable quotes

Assessment This is a genuine demo reel of a real-time game engine prototype rather than pre-rendered CGI. The video consists of edited gameplay clips edited together to demonstrate diverse subsystems (player movement, flight model, terrain generation, procedural skyboxes, and UI).

Lyrics & themes

Lore & references

Visual style & craft

Described by gemini-3.8-flash on 2026-09-30 from the video's audio and frames.

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