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Game inspired by the Antikythera mechanism; everything seen and heard procedurally generated by Opus 5.5 code (X video)

edwin (@edwinarbus) · 2026-09-22 · ai-made · 393,139 views

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Made by AI

Model: Claude Opus 5.5 · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-09-22): 'I asked Opus 5.5 to make a game inspired by the discovery of the first computer, the Antikythera mechanism. / Everything you see and hear is procedurally generated in real time, from code by Opus 5.5. / It's a single 3 MB HTML file. Playable Claude artifact below.'

Human role: Creator asked for the game; a single 3 MB HTML file, shared as a playable Claude artifact.

Pipeline: Opus 5.5 → single-HTML procedural game (graphics + audio) → 1:00 capture

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
This video showcases a playthrough of Antikythera, a 3D interactive browser game where players dive as a 1901 Greek sponge diver to recover and assemble fragments of the Antikythera mechanism. Presented by developer Edwin (@edwinarbus), all visual rendering, shaders, mechanics, and procedural audio were generated from code produced by Anthropic's Claude Opus 5.5.

What is shown

Claims & numbers

Notable quotes

Assessment
This is a real technical demonstration of an interactive procedural game running in real time. The code-driven rendering includes shaders, marine wildlife physics, interactive excavation mechanics, and Web Audio synthesis generated via Claude Opus 5.5 code prompts.


AI Production Details

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Lore & references

Visual style & craft

Described by gemini-3.8-flash on 2026-10-05 from the video's audio and frames.

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