Ray-traced black hole renderer written from scratch
imjustnewatai (@imjustnewatai)X“Fable 5.5”25,831 views as of 10 October 2026
Why it is here
Listed on the community catalog claudevideo.org; about 25,831 views on X (fxtwitter, 2026-10-10).
Description
Description written by Gemini from the videoGemini 3.8 Flash, 10 October 2026
Summary
This video presents a continuous, code-generated animation depicting gravitational ray tracing around a Schwarzschild black hole with an accretion disk as the camera sweeps down from an inclined orbit toward a polar view. Created by user @imjustnewatai, the simulation showcases how light bends around curved spacetime, accompanied by ambient instrumental sound and technical metadata overlay text.
What is shown
- [00:00 - 00:09]: An inclined view of a Schwarzschild black hole with an accretion disk and gravitational lensing; telemetry in the bottom-left tracks distance ($r$), elevation angle, and metric (
r = 50.3 M,elevation = +10.8 deg,Schwarzschild metric). - [00:01 - 00:07]: Center-bottom overlay caption appears: “Every pixel is a light ray traced through curved spacetime.”
- [00:10 - 00:16]: The camera descends through the equatorial plane (
elevationcrosses 0 deg down to negative values), showing how the disk appears to deform and wrap around the photon ring. - [00:17 - 00:25]: The camera shifts further below and towards a high-angle polar orientation (
elevation = -37.1 degto-54.2 deg), smoothly demonstrating the distortion of surrounding background starlight and the inner ring structure. - [00:26 - 00:30]: Text overlay at the bottom summarizes: “No game engine. No stock footage. No downloaded textures. Just the equation for how light bends near a black hole, solved in Python.”
Claims & numbers
- “Every pixel is a light ray traced through curved spacetime.” [00:01]
- The simulation solves the general relativistic equations of light bending near a black hole natively in Python (“solved in Python”) [00:26].
- “No game engine. No stock footage. No downloaded textures.” [00:26].
- Telemetry shows camera orbital coordinates moving from $r \approx 50.3\text{ M}$, elevation $+10.8^\circ$ down through negative elevation angles to $-75.1^\circ$ at $r = 57.3\text{ M}$ using the Schwarzschild metric [00:00 - 00:30].
Notable quotes
- “Every pixel is a light ray traced through curved spacetime.” [00:01]
- “No game engine. No stock footage. No downloaded textures. Just the equation for how light bends near a black hole, solved in Python.” [00:26]
Assessment This is a technical visual demo showcasing custom relativistic ray-tracing code implemented from scratch. The physics-based rendering is smoothly animated and mathematically consistent with general relativistic geodesic integration in Schwarzschild spacetime.
Lyrics & themes
- The audio is entirely ambient instrumental cosmic drone/synth sound design with no sung lyrics or spoken vocal narration.
Lore & references
- Relativistic physics and computational astrophysics: Explicit reference to the “Schwarzschild metric”, geodesics, gravitational lensing, and programmatic implementation (“solved in Python”).
- “No game engine. No stock footage. No downloaded textures”: A standard developer assertion highlighting procedural and code-driven simulation rather than pre-rendered CGI or shader engine presets.
Visual style & craft
- The visuals feature a photorealistic, physically based numerical rendering of a black hole with a glowing accretion disk, photon ring, and lensed background starfield.
- Rendered via numerical integration/ray tracing of null geodesics directly in Python code. Minimalist UI telemetry text in monospace font is placed in the lower third.
Described by gemini-3.8-flash on 2026-10-10 from the video’s audio and frames.
Made by AI
- Made with
- Claude (creator reports “Fable 5.5”; unverified)
- How we know
- X post (2026-10-05): ‘I asked Claude fable 5.5 for the hardest edit it could make. It wrote a black hole renderer from scratch. / / Every pixel is a light ray bent by the real equation for a non-rotating black hole. No game engine, no stock footage, no downloaded textures. Python, 2 CPU cores, about an hour.’. Listed on claudevideo.org (checked 2026-10-10).
- Human role
- Creator prompted the model and posted the result; model identity and process are the creator’s report.
- Pipeline
- “Fable 5.5” (creator claim) → black-hole ray tracer → rendered edit
- Series
- Claude-made videos