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Waymo teleoperator game on a San Francisco map, built with "Fable 5.5" and three.js (X video)

Mindblown (@mindblown_ai) · 2026-10-02 · ai-made · 245,535 views

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Made by AI

Model: Claude Fable 5.5 (creator's claim; model not announced by Anthropic) · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-10-02): 'someone built a Waymo teleoperator with San Francisco map. play here: https://teleoperator.mindblown.ai / stack: fable 5.5 and threejs / i know its ai, its vibecoded...' A follow-up post (https://x.com/mindblown_ai/status/2106112279079199037, ~108k views) shows a Lombard Street run. Anthropic has not announced Fable 5.5; as of 2026-10-04 Fable 5.1 is the current Fable model. The attribution is the creator's claim (users report claude.ai requests being routed to an unannounced model while Fable 5.1 is selected) and is unverified.

Human role: Vibe-coded browser game; the account says 'someone built' it, so the exact author and prompts are unclear.

Pipeline: Fable 5.5 (claimed) + three.js → playable browser game → 2:26 gameplay video

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
This video showcases gameplay footage of a San Francisco autonomous vehicle teleoperation game built using Three.js and allegedly generated or coded with an AI model ("Fable 5.5"). Presented by @mindblown_ai, the player drives a sensor-equipped Waymo Jaguar I-PACE robotaxi through San Francisco streets, picking up passengers, enduring dynamic weather and lighting shifts, dodging traffic and cable cars, and arriving in Japantown before opening the vehicle selection menu.


What is shown


Claims & numbers


Notable quotes
(No spoken dialogue or voiceover occurs in the clip; on-screen game UI text includes:)


Assessment
This is a real gameplay capture of a custom 3D web/engine game created to simulate teleoperating autonomous robotaxis in San Francisco. The physics and environment run smoothly in real-time, though vehicle collision responses and AI traffic behavior are intentionally arcade-like.


Lyrics & themes


Lore & references


Visual style & craft

Described by gemini-3.8-flash on 2026-10-04 from the video's audio and frames.

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