Waymo teleoperator game on a San Francisco map, built with "Fable 5.5" and three.js (X video)
Mindblown (@mindblown_ai) · 2026-10-02 · ai-made · 245,535 views
Made by AI
Model: Claude Fable 5.5 (creator's claim; model not announced by Anthropic) · Series: Agent-built game or 3D world (the video shows the result)
Evidence: X post (2026-10-02): 'someone built a Waymo teleoperator with San Francisco map. play here: https://teleoperator.mindblown.ai / stack: fable 5.5 and threejs / i know its ai, its vibecoded...' A follow-up post (https://x.com/mindblown_ai/status/2106112279079199037, ~108k views) shows a Lombard Street run. Anthropic has not announced Fable 5.5; as of 2026-10-04 Fable 5.1 is the current Fable model. The attribution is the creator's claim (users report claude.ai requests being routed to an unannounced model while Fable 5.1 is selected) and is unverified.
Human role: Vibe-coded browser game; the account says 'someone built' it, so the exact author and prompts are unclear.
Pipeline: Fable 5.5 (claimed) + three.js → playable browser game → 2:26 gameplay video
What's in the video
Description written by Gemini, which watched and listened to the whole video.
Summary
This video showcases gameplay footage of a San Francisco autonomous vehicle teleoperation game built using Three.js and allegedly generated or coded with an AI model ("Fable 5.5"). Presented by @mindblown_ai, the player drives a sensor-equipped Waymo Jaguar I-PACE robotaxi through San Francisco streets, picking up passengers, enduring dynamic weather and lighting shifts, dodging traffic and cable cars, and arriving in Japantown before opening the vehicle selection menu.
What is shown
- [00:00 - 00:13] Initial driving through Chinatown and Jackson Square toward a pickup waypoint, showing the third-person camera, speedometer, HUD mini-map, and simulated urban traffic.
- [00:14 - 00:18] Pulling over to the curb to pick up a passenger named Diego heading to work in Japantown (fare: $12).
- [00:22 - 00:45] Dynamic environmental shifts triggered during the run, including "Entering the Fog" [00:24], "Rain" [00:31] with reflective asphalt shaders, "Blue Hour" dusk [00:36], and "Sunny Afternoon" [00:44] featuring a classic SF cable car.
- [00:46 - 01:04] Navigating steep San Francisco hill crests and intersections along California and Nob Hill streets.
- [01:05 - 01:48] Aggressive driving triggering infractions and physics collisions ("Hard Braking", "Harsh Cornering", "Bump", "Crash!", and "No Drifting!").
- [02:17 - 02:21] Stopping at the glowing beacon waypoint in Japantown to complete the ride ("arrived", $12 earned).
- [02:22 - 02:26] The game pause menu showing assist toggles (TCS, ABS, ESP, Steering Helper) and the "Choose Your FSD" vehicle select screen between the "Waymo Jaguar I-PACE" and the "Tesla Cybercab".
Claims & numbers
- FSD Vehicle Specs (Waymo Jaguar I-PACE): 310 kW power, 0–60 mph in 4.5 s, 2.3 t weight, 5 seats.
- FSD Vehicle Specs (Tesla Cybercab): 250 kW power, 0–60 mph in 4.4 s, 1.5 t weight, 2 seats.
- Mission route: 2.2 miles from Jackson Square to Japantown with a 7:12 time limit and a $12 fare.
- In-game speed: Top speed shown exceeding 120 mph on downhill stretches.
Notable quotes
(No spoken dialogue or voiceover occurs in the clip; on-screen game UI text includes:)
- [00:15] "Slow down – Stop at the kerb"
- [00:18] "Diego is aboard"
- [02:24] "Choose Your FSD"
Assessment
This is a real gameplay capture of a custom 3D web/engine game created to simulate teleoperating autonomous robotaxis in San Francisco. The physics and environment run smoothly in real-time, though vehicle collision responses and AI traffic behavior are intentionally arcade-like.
Lyrics & themes
- The audio is entirely instrumental, featuring an upbeat synthwave/electronic background track layered with sound effects (engine acceleration, tire screeches, impact thuds, and UI chimes).
Lore & references
- Waymo vs. Tesla Cybercab: Parodies the ongoing rivalry between Waymo's multi-sensor lidar/radar approach ("Extra Sensor") and Tesla's camera-based autonomy ("Vision Only").
- San Francisco Robotaxi Culture: Features iconic SF landmarks and quirks, including the Chinatown gate, cable cars, dense traffic, steep hills, and sudden fog changes reminiscent of "Karl the Fog."
- Teleoperator Role: Pokes fun at remote human teleoperators intervening or manually navigating robotaxis when autonomy encounters tricky conditions.
Visual style & craft
- Rendered in 3D WebGL (Three.js), using stylized low-to-mid poly assets, custom shaders for wet asphalt reflections, volumetric-style fog transitions, dynamic day-to-night lighting presets, and a clean minimalist driving HUD.
Described by gemini-3.8-flash on 2026-10-04 from the video's audio and frames.