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Three-body problem simulator in ~1,000 lines of Bend2 with formally proven program laws ("Fable 5.5", one shot, X video)

Adriel (@zAdrielsan) · 2026-10-02 · ai-made · 343,684 views

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Made by AI

Model: Claude Fable 5.5 (creator's claim; model not announced by Anthropic) · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-10-02): 'Asked Fable 5.5 for the three-body problem. One-shot. It gave back ~1000 lines of Bend2: symplectic physics on the CPU, every pixel computed on the GPU, 60 FPS on my M5. And 4 laws of the program formally proven. Not tested. Proven.' Code: https://github.com/AdrielSantana/three-bodies. Anthropic has not announced Fable 5.5; as of 2026-10-04 Fable 5.1 is the current Fable model. The attribution is the creator's claim (users report claude.ai requests being routed to an unannounced model while Fable 5.1 is selected) and is unverified.

Human role: One-shot request; creator ran it and published the code.

Pipeline: One prompt → ~1,000 lines of Bend2 (CPU symplectic integrator, GPU per-pixel rendering) → screen recording (2:14)

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
This video presents a screen recording of a real-time, interactive three-body problem gravitational simulator running in a macOS desktop window. Reportedly generated one-shot by an AI model ("Fable 5.5") in approximately 1,000 lines of Bend2 code with formally verified program laws, the demonstration executes an automated "tour" cycling through 10 canonical three-body orbital solutions and chaotic configurations.

What is shown

Claims & numbers

Notable quotes
There is no voiceover or dialogue in the video; notable UI labels include:

Assessment
This is a direct software screen capture demonstration showcasing the output of high-performance physics code and custom 2D canvas rendering. The simulation operates live in real time as evidenced by the smooth particle trail generation, real-time FPS counter, and continuously evolving potential field lines without cuts.

Lyrics & themes
The video contains no lyrics, speech, or vocal track (entirely instrumental/ambient audio accompaniment or silent application audio). The primary themes are classical gravitational dynamics, deterministic chaos, orbital mechanics, and algorithmic precision.

Lore & references

Visual style & craft
The visual output is programmatically rendered graphics in a native window, featuring three distinct primary colors (yellow, magenta/pink, and cyan) with glowing point-source halos, persistent fading trajectory ribbons, and subtle concentric gravitational potential contour lines dynamically redrawn according to the instantaneous Newtonian potential field. The visuals are completely code-driven rather than generated by a video diffusion model.

Described by gemini-3.8-flash on 2026-10-04 from the video's audio and frames.

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