Endless supermarket shooter built with Replit, three.js assets, Opus 5.5 and ElevenLabs (X video)
Andrew Blumson (@Andrew_Blumson) · 2026-09-26 · ai-made · 298,978 views
Made by AI
Model: Claude Opus 5.5, ElevenLabs (voices/audio) · Series: Agent-built game or 3D world (the video shows the result)
Evidence: X post (2026-09-26): 'This is without doubt the best game I have ever made. / @Replit x @threejsassets x Opus 5.5 x @ElevenLabs 🎮 / <link> / This is what gaming is all about. Not a demo showcasing the models, a fully built, endless shooter, with hilarious audio, great characters and just generally a totally mad game. / Enjoy. / #Replit #ThreeJSAssets #GameDev @ElevenLabs #Mobile'
Human role: Creator built the game with Replit and Opus 5.5, using threejsassets models and ElevenLabs audio.
Pipeline: Replit + Opus 5.5 → three.js game; ElevenLabs audio → 2:06 capture
What's in the video
Description written by Gemini, which watched and listened to the whole video.
Summary
This video showcases The Place Beyond Two Pines, a voxel-style endless browser shooter set inside a chaotic supermarket, developed by Andrew Blumson using Replit, three.js assets, Claude Opus 5.5, and ElevenLabs voice generation. The gameplay follows a box-headed protagonist battling waves of aggressive shoppers amidst satirical British-style supermarket public-address announcements.
What is shown
- [00:00] Main title screen for The Place Beyond Two Pines ("Tonight only. Six crews. One corner shop."), displaying control instructions (WASD/arrows, mouse aim, V/N for fists and feet, R to reload).
- [00:05] Crew selection menu showing selectable factions: Turf Lords, Nasty Mothers, Veteranos, Mafioso, Hells Devils, and Punkzilla. Player selects Punkzilla (equipped with braces, boots, and a paper-bag mask).
- [00:14] Gameplay begins on the shop floor with Wave 1. The protagonist shoots incoming enemies entering through the front glass doors, with supermarket-themed floating score bonuses appearing ("Clean-up on aisle 4", "Price check!", "Buy one get one dead", "Unexpected item in the bagging area").
- [00:34] Wave 1 completion banner ("Aisle Clear"), followed by Wave 2 spawning with increased enemy density and shotgun gameplay across aisles.
- [01:02] Wave 3 in the dairy, frozen, and bakery sections; intense firefights generate block debris, falling cereal boxes, and pixelated blood splatters on the checkered floor tiles.
- [02:01] Wave 3 cleared; player pauses the game at [02:04], displaying a pause menu with customizable lighting mood options (Opening Hours, Sunday Market, First Frost, Late Night).
Claims & numbers
- Wave statistics: The HUD tracks wave number, enemies remaining, score, and ammo count (e.g., 6 enemies in Wave 1, 8 in Wave 2, 10 in Wave 3; initial magazine holds 30 rounds).
- Lighting presets: Four selectable lighting moods in the pause menu (Opening Hours, Sunday Market, First Frost, Late Night).
- No quantitative benchmark or technical performance figures are stated by the creator.
Notable quotes
- [00:15] "Good afternoon shoppers, and welcome to Two Pines. Please mind the gunfire in aisle 3."
- [01:08] "Would all staff please take cover behind the bakery counter. The baguettes will not protect you."
- [02:03] "Would the owner of a bullet-riddled trolley please return to the tills? Your yoghurt is leaking."
Assessment
This is a gameplay demonstration of an indie browser-based game built with LLM-assisted coding and generative audio. The footage shows genuine real-time gameplay running in a WebGL/three.js canvas, complete with responsive HUD elements, physics interactions, and sound triggers.
Lyrics & themes
While the game does not feature sung lyrics, it features a constant stream of deadpan supermarket PA announcements:
- Welcome & Rules [00:15–00:46]: Dry customer service announcements juxtaposed with extreme violence ("Please mind the gunfire in aisle 3", "Tills one and two are now closed. Permanently.").
- Escalation [00:54–01:25]: Commercial tropes twisted into combat warnings ("The self-service tills are now fully self-defending", "Today's two for one offer does not apply to bullets").
- Aftermath [02:03]: Absurdist housekeeping complaints ("Your yoghurt is leaking").
Lore & references
- Supermarket Retail Tropes: Puns and automated self-checkout prompts ("Unexpected item in the bagging area", "Price check!", "Clean-up on aisle 4", loyalty points).
- Pop Culture & Gang Themes: Crew names parodying subcultures and street gangs (Punkzilla, Hells Devils, Turf Lords).
- Two Pines: The supermarket name parodies the iconic "Twin Pines Mall" from Back to the Future.
Visual style & craft
- Graphics: 3D low-poly / voxel art style reminiscent of Minecraft or Crossy Road, rendered in three.js with real-time dynamic lighting, tile reflections, particle spray, and destructible props (cereal boxes, milk cartons, grocery items).
- UI & Typography: Retro British grocer aesthetic, featuring warm pastel tones, vintage supermarket aisle signage, and clean retro sans-serif typefaces.
- Craft: The core 3D models and environment use modular WebGL assets, while the game architecture and logic were scripted via Claude Opus 5.5 in Replit, and speech lines were voiced via ElevenLabs TTS.
Described by gemini-3.8-flash on 2026-10-05 from the video's audio and frames.