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Fallout: New York, a full browser Fallout game built with Opus 5.5, zero asset files (X video)

CHRIS FIRST (@chrisfirst) · 2026-09-28 · ai-made · 3,438,612 views

▶ Watch on X

Made by AI

Model: Claude Opus 5.5 · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-09-28): 'Fallout: New York, a full Fallout game you play in your browser, built with Claude Opus 5.5. / / Quests. Dialogue trees. V.A.T.S. A working Pip-Boy. / / Zero texture files. Zero sound files. Every building, weapon, face and sound is generated by code.'

Human role: Built with Opus 5.5; the post lists quests, dialogue trees, V.A.T.S. and a working Pip-Boy, with every building, weapon, face and sound generated by code. Build time and prompts not stated.

Pipeline: Opus 5.5 → browser game with procedurally generated models and audio → 2:51 gameplay video

Lore: code-not-generated

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
Chris First presents Fallout: New York, an expansive browser-based retro 3D RPG inspired by the Fallout franchise created entirely via Anthropic’s Claude Opus 5.5. The video demonstrates the project running in real-time in a browser, detailing how all visual geometry, 2D art, and synthesized audio were procedurally generated in code without external media asset files.

What is shown

Claims & numbers

Notable quotes

Assessment
This is a technical showcase demoing a fan recreation of classic 3D Fallout gameplay engineered as a monolithic single-file web application generated by Claude Opus 5.5. The gameplay systems (V.A.T.S., Pip-Boy, bartering, terminal hacking, dialogue trees, Three.js rendering) are actively demonstrated running live in engine.

Lyrics & themes
The narration serves as a technical tour of the project's architecture and features, set against a synthesized vocal and instrumental cover of the 1934 standard "Blue Moon" (famously featured in Fallout: New Vegas).

Lore & references

Visual style & craft
The visuals utilize low-poly 3D models and runtime canvas-rendered procedural textures rendered in real time through Three.js. The aesthetic mirrors early 3D post-apocalyptic action RPGs (such as Fallout 3 and Fallout: New Vegas), featuring signature sepia and sickly green atmospheric fog, dynamic lighting, CRT terminal phosphor green user interfaces, and wireframe diagnostic overlays.

Described by gemini-3.8-flash on 2026-09-30 from the video's audio and frames.

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