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Real-time 3D water one-shotted by Opus 5.5 from a video reference (Clearwater, X video)

Aurelien (@Aurelien_Gz) · 2026-09-22 · ai-made · 559,556 views

▶ Watch on X

Views: X 304k · X 255k (creator's follow-up (2026-09-23) open-sourcing it: code https://github.com/Aureliengmz/clearwater)

Made by AI

Model: Claude Opus 5.5 · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-09-22): 'claude opus 5.5 one shotted this incredible 3d water from a video reference.. almost 1:1'. Follow-up (2026-09-23) released the code (single HTML file, WebGL2 shaders, per the repo README as summarised by the awesome-claude-5-5-videos catalog).

Human role: Supplied a video reference; one prompt per the creator; later open-sourced.

Pipeline: Video reference → Opus 5.5 → single-file WebGL2 water (FFT waves, ripples, caustics) → capture

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
This video showcases a real-time 3D water and caustics simulation demonstration shared by developer Aurelien (@Aurelien_Gz). According to the video's release documentation, the shader/3D scene was generated ("one-shotted") by Claude Opus 5.5 based on a reference video of clear water.

What is shown

Claims & numbers

Notable quotes

Assessment
This is a tech demonstration video presenting code output generated by an AI model. The video displays interactive WebGL/shader graphics with real-time camera controls (indicated by the touch/pointer dot), showing realistic water refraction, depth coloring, and caustic network generation.


AI Generation Details

Lyrics & themes

Lore & references

Visual style & craft

Described by gemini-3.8-flash on 2026-10-05 from the video's audio and frames.

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