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I Built (And Shipped) a 3D Game With Claude Opus 5.5 (Full Workflow)

Chong-U — AI Oriented Dev · 2026-09-25 · tutorial · 69,202 views

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Description written by Gemini, which watched and listened to the whole video.

Summary Independent developer Chong-U demonstrates how he built and published Pressure Wash Panic!, a fully playable 3D browser and mobile casual game, using Anthropic’s Claude Opus 5.5 and sub-agent orchestration. The game runs directly in the browser via WebAssembly (Rust) and WebGPU without a pre-existing game engine or Three.js. Chong-U details his complete pipeline—from concept art and 3D asset generation to animation rigging, greybox mechanics testing, and final polish—along with cost breakdowns and execution metrics.

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Assessment This is a detailed, genuine developer walkthrough and technical post-mortem showcasing a playable game built using AI coding and generation tools. The developer presents live gameplay, browser inspector tools, transparent API usage dashboards, exact prompt transcripts, and live repository artifacts rather than simulated mockups or exaggerated claims.

Described by gemini-3.8-flash on 2026-09-29 from the video's audio and frames.

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