Top 15 Things built with Claude OPUS 5.5
Code Bear · 2026-09-27 · community · 25,909 views
What's in the video
Description written by Gemini, which watched and listened to the whole video.
Summary
This video presents a curated countdown of the top fifteen community projects created with Anthropic's Claude Opus 5.5, ranked by view count on X (formerly Twitter). The narrator showcases a diverse range of single-prompt or agentic outputs generated during the model's first week, including interactive 3D simulations, WebGL animations, motion design showreels, and full browser-based games.
What is shown
- #15 [00:16]: Michael Guo's two-minute procedural sand animation depicting 250 years of American history, featuring code-rendered music.
- #14 [00:30]: Ann Nguyen's interactive JavaScript sketchbook turning travel photos into acrylic marker-style illustrations.
- #13 [00:41]: Chris Riley's WebGL2 80-second animated glass-tile mosaic created entirely inside a single standalone HTML file without external assets.
- #12 [00:54]: Max Blade's multiplayer lawn-mowing simulator played live on-stream by chat participants.
- #11 [01:04]: Ben Poole's hand-drawn paper sketch of a trebuchet converted into an interactive 3D physics simulation with customizable weight and angles.
- #10 [01:16]: BridgeMind's one-shot kart racer game (Turbo Kart Rally) featuring playable characters, item boxes, and multi-lap circuits.
- #09 [01:29]: Edwin's 3 MB single-file HTML exploration game about diving to a shipwreck to discover the Antikythera mechanism.
- #08 [01:43]: Majid Manzarpour's code-only pixel art wizard animation utilizing a 24-color palette, particles, and screen shake.
- #07 [01:58]: Stefan 3D AI's procedural Blender scene of a castle on a lake with fireworks, accompanied by a self-recorded build timelapse.
- #06 [02:10]: Noah Wachnik's browser-based voxel simulation ("The Minecraft Test") featuring dynamic shaders, water physics, and a day/night cycle.
- #05 [02:24]: Alex's browser-running Dark Souls-style game (The Ashen Gate) complete with combat mechanics, ember altars, and respawning foes.
- #04 [02:35]: Stephan Livera's 15-second typography and motion design showreel generated from a single high-effort prompt.
- #03 [02:48]: DreW's animated short film created purely in raw code, featuring an AI-composed instrumental score.
- #02 [03:01]: NotInReality's 2.5-minute music video starring Clawd, generated via seven parallel subagents using a p5 brushstroke aesthetic.
- #01 [03:14]: Ryan Sael's Lens Lab, an interactive 3D camera optics simulation demonstrating focal planes and internal glass element movement.
Claims & numbers
- Claude Opus 5.5 was released on September 22 [00:02].
- The ranked builds accumulated between 70.8k views (#15) and over 3 million views (#1) on X [00:17, 03:15].
- The Antikythera exploration game runs entirely inside a single 3 MB HTML file [01:39].
- The procedural Blender castle scene took 35 minutes to build and cost approximately $13 in API tokens [02:05].
- "The Minecraft Test" was built in approximately 1 hour and 37 minutes [02:19].
- The Clawd music video took about 45 minutes to produce using 7 parallel subagents [03:07, 03:11].
- Lens Lab was generated in a single shot in under 1.5 hours (1 hour 26 minutes) for approximately $26 ($25.86) in API costs [03:26].
Notable quotes
- "Opus five point five came out a few days ago, and X has completely lost it." [00:00]
- "By far the most INSANE result I've ever seen from an LLM." (quoting Noah Wachnik) [02:20]
- "Ryan built an interactive lens lab that shows how camera focus really works." [03:16]
Assessment
This is a third-party community showcase and curation video compiling viral demonstrations of Claude Opus 5.5 from social media. While the showcased projects reflect real user demonstrations shared on X, the video relies entirely on pre-recorded screen captures and reported token/time statistics without independent testing of the codebases or prompt workflows.
Described by gemini-3.8-flash on 2026-09-29 from the video's audio and frames.