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A Zelda-style open world with a paintbrush weapon, vibe-coded with Opus 5.5 by a father and his sons (X video)

Danny Limanseta (@DannyLimanseta) · 2026-09-27 · ai-made · 1,163,904 views

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Made by AI

Model: Claude Opus 5.5 · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-09-27): 'Yesterday, my boys and I vibe coded a game together. They tell me what they want in their game and I prompt it into Opus 5.5 to build it. / / And of course they picked "Zelda Breath of the Wild" inspired game, where they can explore an open world, do dungeon puzzles, fight mini bosses and a final boss. The twist is that the hero holds a giant paintbrush as a weapon, each color had a different attack and effect (red = ...'

Human role: The sons described what they wanted; the father prompted Opus 5.5 through a Saturday of playing and iterating.

Pipeline: Kids' ideas → father's prompts → Opus 5.5 builds and iterates the game (2 biomes, 3 dungeons, 30+ enemies, a boss) → 1:44 gameplay video

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
This video is a gameplay showcase shared by Danny Limanseta (@DannyLimanseta), demonstrating a custom 3D open-world adventure game heavily inspired by The Legend of Zelda. The game features floating islands, paintbrush-based traversal and combat, and elemental ink mechanics, created through "vibe-coding" with Anthropic’s Claude Opus 5.5 by a father and his sons.

What is shown

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Notable quotes

Assessment
This is a real gameplay demonstration reel of an indie prototype game built via vibe-coding with LLM assistance (Opus 5.5). The gameplay capture is authentic real-time engine footage showcasing working systems—including collision, enemy AI, inventory/item popups, fluid aerial rail-riding, and dungeon mechanics—cut into an energetic montage.

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Visual style & craft

Described by gemini-3.8-flash on 2026-09-30 from the video's audio and frames.

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