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Opus 5.5 recreates San Francisco in Unreal Engine, with everything powered by Jev (Matthew Berman, X video)

Matthew Berman (@MatthewBerman) · 2026-09-22 · ai-made · 372,581 views

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Made by AI

Model: Claude Opus 5.5, Jev · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-09-22): 'I had Opus 5.5 recreate the city of San Francisco in Unreal Engine. / I powered everything in it (people, pets, cars, traffic, literally everything) with Jev.'

Human role: Creator had Opus 5.5 build the city; people, pets, cars and traffic run on Jev.

Pipeline: Opus 5.5 → Unreal Engine scene + Jev agents → 54-second flyover

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary This video presents a 3D digital simulation flythrough recreating downtown San Francisco inside Unreal Engine, reportedly generated/assembled with Claude Opus 5.5 and running behaviors powered by TypeSafe AI's Jev model, shared by Matthew Berman. The capture starts at an urban street intersection with moving traffic and pedestrians before pulling out to a panoramic high-altitude view of the entire city skyline, San Francisco Bay, and regional landmarks.

What is shown

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Notable quotes

Assessment This is a direct screen-capture demonstration of a real-time 3D environment rendered within a game engine (Unreal Engine), evidenced by the coordinate axis gizmo in the bottom left. The visual output is a polygonal 3D reconstruction rather than a video diffusion model output, demonstrating procedural city modeling, layout placement, and autonomous vehicle/NPC pathing.

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Visual style & craft

Described by gemini-3.8-flash on 2026-10-05 from the video's audio and frames.

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