Post-Cutoff.com
  1. Home
  2. Videos
  3. This Is What $2,175 of Opus 5.5 Tokens Can Do...

This Is What $2,175 of Opus 5.5 Tokens Can Do...

Stefan 3D AI · 2026-09-28 · ai-made · 137,420 views

▶ Watch on YouTube

Made by AI

Model: Claude Opus 5.5 · Series: Agent-built game (video of the result)

Evidence: Description: gave Claude Max 'full access to my laptop, my Unity and gamedev workflows, and every 2D and 3D AI API I normally use, then stepped away for 36 hours'; 'almost 8 billion tokens'.

Human role: Wrote the brief and stepped away; the video reviews the result. Higgsfield-sponsored.

Pipeline: Opus 5.5 (Claude Max) → Unity + 2D/3D generation APIs over 36 hours → MMO-style game with races, zones, combat, quests and hundreds of generated 3D models

Lore: budget-receipts, long-run

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
In this video, 3D and AI artist Stefan Vaskevich (channel Stefan 3D AI) documents an end-to-end experiment using Anthropic’s Claude Opus 5.5 via Claude Code on a Claude Max subscription to autonomously build a playable fantasy MMORPG prototype titled World of Oldcraft in Unity. Over approximately 36 hours of continuous operation connected via Model Context Protocol (MCP) to Unity and Blender alongside generative APIs, the model planned, coded, generated 3D models, textured environments, rigged animations, and produced a playable prototype complete with multiple races, combat, quests, and cities.


What is shown


Claims & numbers


Notable quotes


Assessment
This video is a hands-on developer project demo and tool workflow showcase, sponsored in part by Higgsfield. While the completed Unity project exhibits noticeable rough edges characteristic of autonomous prototyping (imperfect weapon-gripping sockets, simple animation blending, and minor collision bugs), the compiled build, interactive UI, functional combat loops, and generated environment assets are fully demonstrated running live on screen.


Lyrics & themes
The video contains no lyrical singing; it features developer vlog commentary layered over custom instrumental background music generated for the game:


Lore & references


Visual style & craft

Described by gemini-3.8-flash on 2026-09-29 from the video's audio and frames.

Related events