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Interactive 3D turbofan jet engine cutaway, intake to exhaust, built with Claude Opus 5.5 and Three.js (X video)

Techartist (@techartist_) · 2026-10-02 · ai-made · 206,085 views

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Made by AI

Model: Claude Opus 5.5 · Series: Agent-built game or 3D world (the video shows the result)

Evidence: X post (2026-10-02): 'Engineering doesn't have to be learned from flat diagrams. A jet engine in interactive 3D, from intake to exhaust. Built with Claude Opus 5.5 using Three.js.'

Human role: Creator directed the build (prompts not published) and recorded the interactive result.

Pipeline: Opus 5.5 + Three.js → interactive 3D cutaway → 24-second screen recording

What's in the video

Description written by Gemini, which watched and listened to the whole video.

Summary
This video presents "Turbofan Explorer," an interactive 3D educational web application built with Three.js and code generated using Anthropic's Claude Opus 5.5, shared by Techartist (@techartist_). The demo tours a high-bypass turbofan jet engine mounted on an airliner wing, explaining the four continuous cycles of jet propulsion (suck, squeeze, bang, blow) via cutaways, particle airflow simulations, telemetry overlays, and an exploded assembly view.

What is shown

Claims & numbers

Notable quotes

Assessment
This is a technical demonstration of a procedural/Three.js interactive web graphics application coded with assistance from Claude Opus 5.5. The user interface, smooth camera tweening, interactive cutaway shaders, particle flow paths, and exploded-view kinematics function smoothly without visual glitches.

Lyrics & themes

Lore & references

Visual style & craft
The visual output is a real-time WebGL canvas rendered with Three.js in a web browser. It features realistic physically-based metallic materials, heat bloom inside the combustor, glowing exhaust particles, dynamic text billboarding for component annotations, and synchronized slider controls (Wing, Cutaway, Flow, Exploded). The UI and 3D scene architecture were generated via code, producing clean vector-like precision typical of AI-assisted Three.js development.

Described by gemini-3.8-flash on 2026-10-04 from the video's audio and frames.

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